One, it makes each NPC act like an individual, making their own decisions based on a unique personality, their recent combat experience, and their relative perspective of the battlefield. It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. Emergent Effects, WTF Moments, and Chaos In Action Performance, Optimization, and Technical StuffĨ. Breaks, Bugs, and Compatibility QuestionsĦ. About Pack Attack: NPC Addition (PA-NPC)ģ. Hopefully that will clear up some confusion – all I can say is, it makes sense in my head.ġ.
#Fallout 4 patrol mod mod
When I refer to “PA-NPC” (hyphen), I’m usually talking about the mod and not the NPC. Sometimes I will refer to a PA-enabled NPC as a “PANPC” (no hyphen). Terminology note: “PA-enabled” means an NPC that is operating using Pack Attack logic. Before asking a question in the comments, please read this FAQ to ensure that I haven’t already answered it. So to avoid clogging the comments section with possibly long, drawn out technical answers (which I’m prone to giving), I’m going to try my best to answer those questions here.
Some of these are questions I’ve already been asked. This mod is being developed rapidly, and it is very likely that your issue has already been addressed. Further increments (1.661, etc.) are bug fix and refinement releases in support of the new features of that version set.īefore reporting a bug, please make sure that you’ve updated to the latest version of PA-NPC. IMPORTANT! In general, I number releases in a “Major.Minor” format, where a version 1.6, for example, represents a substantial improvement to 1.5, but a 1.66 just introduces some new features over 1.65.
Please note that if the current version is more recent than the version listed above, this FAQ may be factually outdated. If your question is about compatibility with Advanced AI Tweaks, Arbitration, or ANY other mod, PLEASE start by reading the Compatibility section! Thank you.
#Fallout 4 patrol mod update
Last updated, PANPC v1.66 “I Hear Nebraska’s Nice” update